A good fit
Groups who like puzzles with movement
At level 2, the puzzles stay moderate.
The trials take you through a Japanese temple at night, with lanterns, cherry blossom, a dojo and rooms decorated in gold.






Watch the trailerOfficial trailer by vrCAVE Inc. on YouTube
Three trials test your observation, dexterity and reactions. Share what you notice and solve challenges together before facing Master Senji.
Your team is in the last and hardest phase of training, on its way to the temple on the mountain summit. Each section gets more demanding: mistakes cost not only time but sometimes a whole attempt.
A good fit
At level 2, the puzzles stay moderate.
Alternatives
Choose Dragon Tower for a more traditional escape story. Party Playland offers shorter challenges with direct competition for points.
Can’t find your question? Call or email us.
No, you do not need gaming experience. The game includes dexterity and reaction challenges; if particular movements are difficult for anyone, discuss suitability with us before booking.
You book a VR slot for your group, not a single title. You choose the mission on site with your game master.
In Ninja Trials, 2–6 players play together on one area. An area is one team’s play space. From seven players you use both areas as separate teams.
From age 8. The USK rates the game from age 6, but children play VR with us only from age 8.
VR Escape is a connected puzzle mission; VR Action is built around short rounds, competition or action. See the VR Escape comparison and the VR Action comparison.
Your next step
Check open slots for up to 11 players; if you are more, send a group enquiry. You decide what to play with your game master, and you pay on site by card.