
Not scary
Out of Control
A puzzle mission in a hacker’s apartment. Ages 12+, or from eight with adult accompaniment.

School outings Ottobrunn near Munich
Find clues together, share ideas and solve puzzles. We help you choose games that fit your pupils’ ages and plan the teams and start times.
Start with the youngest player’s exact age and the atmosphere your group wants.

Not scary
A puzzle mission in a hacker’s apartment. Ages 12+, or from eight with adult accompaniment.

Choose your difficulty
Work together to prevent a meltdown. Ages 12+, with a choice of difficulty.

Check each title
Cooperative puzzles or action games. Minimum age depends on the title; compare the options before choosing.
Hypnosis is scary and starts at 14; Psychosis is intense horror from 16. VR age guidance depends on the title. Give the youngest age and agree the atmosphere with the group.
Different rooms, shared timing: agree on teams and responsibilities before your visit.
List pupils, playing adults and additional supervisors separately. Everyone playing counts towards the room’s capacity.
A class may need several games or rounds, depending on group size and available times. Hypnosis and Psychosis share one room and cannot run at the same time.
Agree on supervision in advance. Game supervision does not automatically include the school’s supervision duties. A general capacity figure cannot replace your specific plan.
The booking flow checks the price for your actual dates. Regular-price bookings remain available when the conditions are not met.
The school price is for schools and educational institutions from Monday to Friday, excluding public holidays at the venue, with game starts before 18:00. Every experience start in a group plan must meet that time condition.
An actually discounted booking requires an invoice addressed to the school or educational institution; eligibility is checked at the venue. Ineligible times, such as an evening start, remain bookable at the regular price. You will see the applicable price before completing your booking.
Travel, briefing and the game all belong in your schedule.
A physical escape room has 60 minutes of play. Allow approximately 90 minutes for a single-round visit; several rounds need time for the full schedule. Arrive five minutes before your booked start at Jägerweg 10, 85521 Ottobrunn.
Check directions for your connection. For an activity outside, ask about the Magische Fabelwesen puzzle walk; language, season and weather arrangements need to fit the date.

Everyone who plays counts towards the capacity of their room. Also tell us who will supervise outside the game.
The physical escape rooms offer English as a game-language choice. Specify the language for each team. For a particular VR title or outdoor format, we will check the available options.
Use the enquiry form on this page: date, time window, ages, pupil numbers, playing adults, other supervisors and game languages. Add the institution’s billing address in your reply.
Tell us the ages in your class, the group size and your preferred date. We will agree the games, teams and start times with you.
Use booking for a suitable complete plan. Discuss any specific supervision or timing requirements with us.