A good fit
Experienced escape teams who avoid horror
Level 4 centres on connecting clues across different stages of the journey.
You travel from a prehistoric jungle with a volcano and dinosaurs to a 1980s-style lab and between high-rise buildings at night.






Watch the trailerOfficial trailer by vrCAVE Inc. on YouTube
An experiment sends your team back to the Stone Age. To return home, get the time machine working and search different eras for the parts and clues you need. A discovery in one place may become crucial somewhere else.
A scientist has vanished with the time machine, and the parts you need are not all in the same era. That creates a chain of puzzles that demands real coordination: who remembers what, and who passes on which information when?
A good fit
Level 4 centres on connecting clues across different stages of the journey.
Alternatives
Dragon Tower and Space Station Tiberia offer a more approachable first full-length VR escape mission, each built around a clear shared objective.
Can’t find your question? Call or email us.
No. Time Travel Paradox is a self-contained story.
You book a VR slot for your group, not a single title. You choose the mission on site with your game master.
In Time Travel Paradox, 2–6 players play together on one area. An area is one team’s play space. From seven players you use both areas as separate teams.
From age 8. The USK rates the game from age 6, but children play VR with us only from age 8.
VR Escape is a connected puzzle mission; VR Action is built around short rounds, competition or action. See the VR Escape comparison and the VR Action comparison.
Your next step
Check open slots for up to 11 players; if you are more, send a group enquiry. You decide what to play with your game master, and you pay on site by card.